There has been a lot of previews to Bioware’s upcoming title
Dragon Age: Inquisition, revealing everything from recurring characters to
unexplored regions of Thedas. The most in depth of which being Bioware’s two
part E3 demo gameplay series, narrated by creative director Mike Laidlaw.
The series showcases the most in depth look at the world of Dragon
Age and the mechanics of player combat and navigation. It is immediately clear
from the gameplay footage at just how far Bioware has come since Dragon Age II and
just how big of a leap the studio has taken visually. We are introduced to a
beautifully and painstakingly crafted world, much bigger than anything we’ve
ever seen from a Dragon age game. In order to traverse the enormous maps,
Bioware has finally introduced mounts to the series, ranging from your standard
bay horses to more ‘exotic’ creatures.
Combat proves to be more fluid than ever before, jumping in
and out of battle seamlessly. However, Inquisition also pulls back to its
tactical roots, drawing inspiration from Dragon Age: Origins’ combat system.
Players now have the option of playing more strategically than the previous
Dragon Age titles – ducking in and out of the tactical combat camera to inspect
enemy weaknesses and issue orders to party members to exploit them, before
jumping back into real time. This also encourages players to utilise their
entire party, playing as each character, rather than controlling them via pre-programmed
orders for every fight. As well as skills and spells powered by
stamina and mana, a new ‘focus’ system has been introduced, allowing players to
unleash powerful, strategic team attacks for tougher foes.
Inquisition features a wide new range of monsters and
villains to take on - naturally dragons remain the Alpha dogs when it comes to enemies,
ranging from mere hatchlings to the fearsome High Dragons. With such impressive
foes, Bioware has altered how players engage with the winged beasts, including
the ability to attack a dragon’s limbs and wings, bringing it down and turning
the tides of battle.
You are forgiven to believe that Inquisition is based around
combat with its sophisticated tactical and real time battles and random dragon
encounters – yet Inquisition remains true to the series and continues to be narrative
based and story driven. The members of your party are enough to alter the story
during specific quests, allowing options that would be unavailable to players
with different characters accompanying them.
Any fans of the series or simply gamers excited for the
release of Dragon Age: Inquisition should take a look at the mini-series and
allow the creative director to inform you of the games’ features, as you’ll
find it difficult to come across anyone else to talk about Inquisition as
passionately as Laidlaw.
https://www.youtube.com/watch?v=WDVdSPpCj7Mhttps://www.youtube.com/watch?v=fe_KAi9flTY
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